Last updated: August 2026
Warcry Button Guide
Tears of Metal Warcry Button explained: community-requested rally command, timing for tactical Warcry, co-op callouts, and how it stacks with Battalion orders and Threat pacing.
What the Warcry Button Does
The Warcry Button is the community-requested rally command Paper Cult added during the demo cycle — a literal shout that temporarily amplifies your battalion's aggression and damage output while it is active. Pressing Warcry during a skirmish swings the momentum in your favor when elite spawns stack up, your troops are retreating, or you need to push through a defended choke before a Threat spike escalates. TheSixthAxis launch impressions specifically praised this kind of social-musou moment, and Paper Cult chose to keep and refine it in Early Access.
Warcry is not a panic button you should spam. It has a long cooldown and a visible audio cue that signals teammates and enemies alike, so calling it without preparation can pull aggro before your squad is ready. Pair Warcry with battalion follow or focus target for the cleanest "all-in" sequence, then use the rally window to break an elite shield, push a contested node, or rescue a downed co-op ally.
Use this guide alongside Battalion Management for permanent survival habits, and the Controls hub for binding tips (rear Steam Deck paddles map naturally to Warcry).
When to Spend Warcry
Treat Warcry like an ultimate rather than an opening move. Save it for elite encounters, contested capture nodes, or the moment before a Threat bar spike triggers Hazards. In Campaign Map routing, queue Warcry for the second or third combat encounter of a branch so your troops have momentum going into tougher nodes rather than spending your buff on a single trash clear.
Boss fights present a strategic choice: spend Warcry during phase one to break an early elite add wave, or hold it for phase two when boss HP is low and adds stack. For Wallace solo runs the latter tends to succeed because phase two telegraphs punish over-extension; for Ruadh Stonecrusher co-op players the first-phase burst lines up better with battalion follow. Vanguard Tracker mobile kits can chain short rallies after dodging backward, but you usually want one big Warcry rather than two piddly ones.
In co-op, voice callouts before pressing Warcry save runs. Announce "warcry in 3" so allies commit to the same target, then chain ultimates off the buff window for a true musou finisher sequence. See the Co-op Multiplayer guide for full squad timing details.
- Opening triple combat chain — neutral opening, save Warcry for elites
- Phase one elite add wave — break shields and let battalion surge
- Phase two boss burst — finish sub-20% HP in one rally window
- Choke capture contest — force a retreat-reset on the enemy force
Tears of Metal — Gameplay Trailer
Binding and Hardware Tips
Warcry works best on a thumb-reachable button that you cannot press accidentally during a panic dodge. Default mapping places it on a face-button long-press, but most players rebind it to a bumper, paddle, or shoulder trigger. Steam Deck players should map Warcry to a rear paddle so rally commands do not interrupt their combo strings — see the Steam Deck guide for layout suggestions. Keyboard players commonly bind Warcry to Q or a side mouse button; check Settings → Controls to set a long-press modifier if you find yourself triggering it during finisher inputs.
Always review your Warcry binding after major Paper Cult patches. Early Access week-one balance passes may shift the cooldown or rally window; rebuild your bindings around the new timer and re-drill the chain in the Training Grounds village area before risking it on Act 2 elites.
Threat Pressure and Warcry Risk
Because Warcry draws attention, timing it during a Threat spike invites extra enemy adds and Hazards. Pairing Warcry with hazard modifiers is a quick way to wipe unless your squad has rested or used scout intel to clear pressure. For Threat pacing fundamentals see Threat & Hazards; the rule of thumb is to fire Warcry on neutral or low-Threat nodes and avoid spending it while Hazards stack.
Some Emblem families also interact with Warcry in subtle ways. Caithness chain lightning spreads further during the rally window, Mark detonations trigger faster on crowded enemies, and Iona sustain effects help offset the added aggro. Plan Emblem picks with the Emblem Planner when you want to time a Warcry solo run.
Related Pages
Frequently Asked Questions
Does Warcry cost resources?
Warcry has a cooldown bar rather than a gold cost, so it is free to fire when ready. Spending it well is what makes gold feel scarce later.
Can I cancel Warcry early?
Yes. Tap the Warcry command again or interrupt with a hard dodge to cancel and start the cooldown earlier. Useful when you press it by accident or the encounter is already won.
Does Warcry stack with hero ultimates?
Yes — chain a hero ultimate into the rally window for the biggest musou finisher burst. Co-ordinated this can delete a sub-phase boss add wave.
Where is Warcry in the controls?
Settings → Controls lists it under hero commands. Default bindings change across patches; rebind to a paddle or bumper for safer solo use.