Last updated: July 2026
Third Hero — Tears of Metal Early Access Overview
Everything known about the third Tears of Metal hero at Early Access launch: unlock path, expected playstyle, emblem synergies, and how they compare to Wallace and Ruadh Stonecrusher.
The Third Launch Commander
Tears of Metal Early Access ships with three playable heroes on July 22, 2026. Wallace and Ruadh Stonecrusher received public trailers and demo coverage; the third launch commander remained under wraps during demo cycles while Paper Cult focused on emblem reworks, charm economy changes, and additional Acts. Official announcements confirm the third hero is fully playable in the launch progression loop—not a post-launch teaser—alongside village upgrades, companions, and eight emblem families.
Paper Cult stated that additional hero reveals would arrive closer to Early Access, emphasizing that each commander introduces unique weapons, skins, and combo routes rather than reskinned stats. Expect a distinct moveset that fills a gap Wallace and Ruadh do not cover: likely higher mobility, ranged pressure, or burst assassination depending on final kit tuning. This page updates as official materials drop; until then, use confirmed roster context and demo-era systems to prepare.
Compare the known heroes on Wallace and Ruadh Stonecrusher pages, then review builds hub fundamentals that apply regardless of commander choice.
How to Unlock the Third Hero
Demo builds locked players to Wallace, but Early Access includes the full hero roster from the start of the standard campaign loop once account progression requirements are met. Paper Cult typically gates alternate heroes behind early campaign objectives or village milestones rather than paid DLC—mirroring how equipment and Charms unlock through challenges. Complete Act 1 or reach specific settlement upgrade tiers to access the third hero if a gate exists at launch.
Special battlefield objectives and shrine rewards may also grant hero-related cosmetics or weapon variants. Check settlement upgrades after your first Wallace clear to see available unlock nodes. Daily Challenges in the Emporium sometimes rotate hero-specific modifiers that preview third hero mechanics before you own them.
If the third hero is available immediately on new saves, treat unlock guidance as optional—some Early Access builds expose all three heroes for testing feedback. Verify in-game on launch day and report discrepancies via Paper Cult's Discord or Steam forum.
Expected Playstyle and Role
Roster design in hero-focused roguelikes usually covers a triangle: balanced all-rounder (Wallace), tank/support (Ruadh), and agile specialist (third hero). The third commander likely emphasizes mobility, critical burst, or ranged harassment—archetypes that prevent co-op teams from stacking three hammer or sword anchors. High mobility would synergize with Orbs collectors and Mark detonation hit-and-run, while ranged kits might prefer Caithness chain extensions from afar.
Avoid assuming exact weapons until reveal footage confirms. Preparation matters more than speculation: stock emblem knowledge from emblem families, practice soldier preservation in battalion management, and finish Act 1 walkthrough with Wallace so mechanics transfer cleanly.
Build Planning Before Day One
Emblem families, Charms, and equipment are hero-agnostic at the system level even if certain picks skew toward specific kits. Unlock Charms and weapons account-wide so the third hero inherits village investments on first play. Maintain flexible emblem plans in emblem planner rather than hard-committing to Caithness-only spreads if the third hero rewards different proc types.
Co-op teams should reserve a flex slot for the third hero once unlocked—rotate Ruadh for healing-heavy lobbies or the third hero for speed-clear groups. Read best emblem synergies for clan pairs that stay strong regardless of commander, then specialize after your first third-hero clear.
Future Heroes During Early Access
Paper Cult's Early Access roadmap promises additional playable heroes beyond the launch trio, plus new emblem families, equipment, companions, and village content. The third hero is the baseline for understanding how Paper Cult differentiates movesets—not the final roster cap. Expect balance patches to shift relative power as new commanders arrive.
Follow updates page and release hub for patch notes when the third hero receives tuning or when hero four enters testing. Community feedback on Steam and Discord directly influences hero balance according to developer statements.
Related Pages
Frequently Asked Questions
What is the third hero's name?
Paper Cult has not publicly revealed the third hero's name in press materials reviewed as of Early Access launch. This page will update when official branding is announced.
Is the third hero free in Early Access?
Yes. All three launch heroes are part of the base Early Access purchase with no announced paid hero DLC at launch.
Should I play the third hero first?
Wallace remains the best first clear for learning blocks, emblems, and battalion flow. Try the third hero after beating Act 1 or when co-op friends need a non-tank role.
Will more than three heroes release?
Paper Cult confirmed new playable heroes during Early Access. Launch includes three; future updates expand the roster.