Last updated: August 2026

Castle Records & Save Recovery

Castle Records tracking in Tears of Metal: 0.9 accuracy improvements, 0.10 Charm display fix, save recovery vs mid-run saves, commander Level 6/MAX fix, army dismiss, and Drift Correction controls.

What Castle Records Does

Castle Records is Tears of Metal's meta collection screen — a persistent ledger of heroes, Charms, equipment, companions, and other unlocks you have earned across campaigns. It helps completionists track what they own versus what remains locked, and it became significantly more reliable after patch 0.9.57408 improved unlocked-item tracking accuracy and clarified which entries are locked versus unobtainable during Early Access.

Hotfix 0.10.57598 corrected Charm unlock display in Castle Records, pairing with the 0.9 tracking pass so collection hunters can trust the UI when planning Village purchases and Charm loadouts. Castle Records is separate from in-run Emblem drafts — it reflects account-wide meta progress stored between campaigns. Pair this guide with Charms Guide and Settlement Upgrades when planning long-term account goals.

Tracking Accuracy — 0.9 and 0.10 Fixes

Before 0.9, Castle Records occasionally mislabeled unlock states — showing items as locked when players had already earned them, or failing to distinguish teaser content from obtainable rewards. Patch 0.9.57408 retuned tracking so unlocked items register consistently and locked versus unobtainable labels read clearly on tooltips. That matters when two teaser heroes remain visible but unobtainable on the roster screen — Castle Records should now mark them as unobtainable rather than implying a hidden quest path.

Hotfix 0.10.57598 specifically corrected Charm unlock display, fixing cases where Charm collection progress did not match actual Village inventory. If your Castle Records Charm section looked wrong between 0.9 launch and July 31, update to 0.10 before auditing your collection. Unlock tooltip placeholder text also improved in 0.9 alongside Charm stack count pickup fixes during runs.

  • 0.9.57408 — unlocked-item tracking accuracy; locked vs unobtainable clarity
  • 0.10.57598 — Castle Records Charm unlock display corrected
  • 0.9 — unlock tooltip placeholder fix; Charm stack count pickup fix
  • Verify Settings → About shows 0.10.57598 before trusting collection UI
Tears of Metal — Quick Look Gameplay

Tears of Metal — Quick Look Gameplay

Save Recovery System (0.9) — Not Mid-Run Saves

Patch 0.9.57408 introduced a save recovery system designed to help restore corrupted meta saves — the Village progress, unlocks, and account data that persist between full campaign attempts. This is distinct from mid-campaign (mid-run) saves, which would let you quit mid-Act and resume the same roguelike route later. Paper Cult still lists mid-run checkpointing as in-progress work on the Updates roadmap; do not expect save recovery to resume a half-finished Act map.

Save recovery protects against the worst-case scenario: a crash or file corruption that would otherwise wipe hours of Village investment. It does not replace disciplined routing or heal budgeting within a live run — dying or abandoning a campaign still follows normal roguelike rules. Back up important progress mentally by noting which commanders and Charms you unlocked; Castle Records is the in-game source of truth once tracking fixes are applied.

Related 0.10 Meta Fixes

Several 0.10.57598 fixes touch systems adjacent to Castle Records and Village meta. Commanders no longer disappear after reaching Level 6 or MAX if you close the game early — a bug that made training investment feel lost when sessions ended abruptly. Army units now dismiss properly when issued dismiss commands, cleaning up roster clutter that confused battalion management between runs.

Controller users should note: Drift Correction set to 1 no longer locks player controls after 0.10. If you adjusted stick deadzones in Settings and experienced input lock, retry on the hotfix build. These fixes do not change Castle Records directly but affect how comfortably you grind Village levels and collection completion.

Recommended Collection Workflow

After each Act return to the Village, open Castle Records and scan for newly unlocked Charms or equipment before spending gold on duplicate purchases. Cross-reference unobtainable entries with Upcoming Heroes so you do not chase teaser content. When planning Charm loadouts, use Castle Records plus the Healing Economy guide — Statue Region buffs from 0.8.57278 still accelerate Village upgrades that unlock more shop stock.

Report remaining Castle Records discrepancies on Steam Bug Reports with logs after confirming 0.10.57598. Paper Cult continues mid-campaign save work separately from save recovery — track both on Latest Patch Notes.

Related Pages

Frequently Asked Questions

Does save recovery let me resume mid-campaign?

No. Save recovery (0.9) restores corrupted meta saves. Mid-campaign checkpoint saves are still in development per Paper Cult's roadmap.

What did 0.10 fix for Castle Records?

Hotfix 0.10.57598 corrected Charm unlock display. Patch 0.9 already improved general tracking accuracy and locked/unobtainable labels.

Why do some heroes show locked in Castle Records?

Four commanders are obtainable in Early Access; two teaser heroes are marked unobtainable until Paper Cult ships them. Post-0.9 labels should distinguish locked quest paths from unobtainable teaser roster slots.

Did commander levels disappear before 0.10?

Yes. Closing the game early after Level 6/MAX could remove commanders from display. Hotfix 0.10.57598 fixed that persistence bug.